![]() Some hostiles over there: They are always available and are very weak ![]() Take a trip over to Greenborough (considering you have completed those missions) and fight The more shops you own, the quicker you will be able to collect more XP and gold (obviously) Missions will never require products from a shop that can only be purchased with Nanopods,Īnd honestly, these shops do not provide much better products then the ones that are Get every shop that doesn’t cost Nanopods.I find it useful to have more than one steel, lumber, or concrete production facility, especiallyĭuring Boss Strikes when a particular resource can be used for BS points Resource Depots function at 100% efficiency no matter how many haulers are assigned there Successful repel of an invasion to an occupation of a key structure Having extra troops to support defensive structures could easily be the difference from a Make sure to add Barracks, Guard posts, and Garrisons in addition to the Pillboxes and other Placed crates, to add to the theme of the area For me, I went with scattered blocks of buildings, separated and connected with roads andĭecorated with items that fit the theme of the area. Here are some of my tips on creating an effective outpost: But owning an outpost is not just about making it look pretty, it’s also about defense, shops, and production. On the right, you can see my outpost from awhile ago, it has been updated since, but the general layout has not changed. For me (and my uncontrollable OCD), my outpost symbolizes everything you have accomplished. It’s what you will see every time you start up the game. Your Battle Nations outpost is your home base. Its only downside would be it's expensive healing cost at higher ranks, but hey, doing 400+ damage is sometimes worth it. Able to attack front-line enemies, as well as the ones in the back, 'The Drill' can take on almost anything. At 500 HP, 'The Drill' is one of the toughest non-Nanopod units available. Ok, here is one of the coolest units in the game. Its stats are nothing out of the ordinary, but being available at level 42, and being able to churn out dozens of these things (they are pretty cheap considering the level available), well, let’s just say the enemy better start running. While it isn't too powerful when starting out, ranking it up upgrades its health, armor, damage and DOT (Damage Over Time). This thing is literally an incendiary artillery. I highly recommend this unit to anyone with 50 extra Nanos.ĭo I have a thing for fire-based attacks? The Dragon is a unit which dishes out fire from above. What really makes this unit shine is it's attacks, two area-effect attacks and an armor-piercing fire punch! While this unit only has two weapon slots to begin with, ranking him up to level 3 will equip him with all of his army-shredding attacks. The Salamander is a heavily armored unit, being able to withstand tons of punishment with a whooping 300 HP! You might be thinking, "That’s not much health", but compared to a low/medium-tier tank, it’s pretty impressive. Let’s go over its positives and negatives. Let me just say, this is my favorite unit. This is the only Nanopod unit on this list The Dragoon quickly became one of my top units in the game, and when I was (finally) able to train a Trooper, It was a match made in heaven. Both sport (powerful) area attacks, a 'V' shaped area effect, penetrating through all rows of unfortunate souls who happen to be standing in front of these menacing soldiers. Looking beyond their sweet appearance, their stats are something remarkable. Being dirt cheap for their rank available, there is no excuse to not have a couple of them in your army. The reason I put these two together is because they are basically the same unit, albeit slightly different stats and costs, but anyway, onto the unit. In this section, I am going to be going over some of my favorite units. Sure, your outpost is important too, but I will get there later. In Battle Nations, your army should be your biggest focus.
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